The spread of the Virgin brand has been so dramatic in the past few years that protecting and nurturing it is always the number one issue when introducing new products or business propositions. This was of paramount concern when Virgin Games, established in 2004, took the decision earlier this year to move from being, essentially, a marketing company to a fully licensed gaming operator. By building its own platform, Virgin now handles every single aspect of the customer interaction. As a result, the business now has a single customer sign-on process and a single wallet across all its games.
Virgin Games’ customers expect the business to take active steps to protect them against ID and card fraud. Gambling regulation already requires the business to “Know Your Customer” (KYC) and this provides the assurance that stolen identities can not be misused on their sites. But from the wider customer engagement perspective, this is also great news for the other business departments that need to interact with customers Accurate, complete customer identity information is recorded up-front at the first point of engagement, allowing the business to really understand who its customers are, and how to market to them appropriately. Using GB’s identity verification solution at the heart of its customer management strategy, Virgin has seen a massive increase in new account opening - 15% more new customers than this time last year simply by having a flexible system over which they have full control.
“With GB’s solution, the majority of customers can be verified without the need to forward ID verification documents. This means there is no delay or barrier to customers playing with us and indeed, anecdotal evidence and customer feedback indicates that our customer verification experience is better than most – and that’s good enough for us!” confirmed Simon Burridge, CEO at, Virgin Games